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A strange work of genius

I’m entering my third week on the road. You can always tell when I’m out traveling because updates are few and far between during those weeks. It isn’t so much that I don’t want to post, but that I have very little time to do so, and the time I do have I typically spend trying to relax a little. My job is a lot of fun, but it’s also physically and mentally draining.

Normally, I spend these small convalescent periods between dates staring at the ceiling or cleaning between my toes with the complimentary apricot scrub provided by the hotel. Unfortunately, I recently learned that you can only exfoliate your little toesy-woesies so many times before you hit bone, so that avenue of pleasure has been temporarily closed to me, at least until I grow some skin back on my feet.

Until that day comes, I’ve taken to entertaining myself with Half-Life 2.

In case you’ve been living under a rock under a boulder at the bottom of an underground river in remotest Tajikistan, Half-Life 2 is one of the most efficient time wasters ever produced by mankind – even beating out such contenders as crack cocaine, pornography, and Seattle rush hour traffic.

I avoided buying it for a long time because I:

1) Figured it wouldn’t really be “all that”

2) Figured that, if it was “all that,” it would rule my life

I was wrong about #1.

I really can’t believe this game. From the graphics to the size of the world, it’s unbelievable.

In playing it, I’m not left with the impression that it’s the “next step” in the progression first person shooters have taken since Wolfenstein 3D, but that it’s actually leapfrogged right over whatever the next FPS should have been.

I’m not going to write a full review because I feel that whatever I say would be woefully inadequate. I just can’t believe it.

As a coder, I can’t believe the complexity of the world - the physics, the interactivity, and so on. As someone whose “artistic” abilities are limited to whatever it might take to draw stick figures, I can’t believe the detail of the models. As someone who’s worked with others toward common goals, I can’t believe that someone managed to take all these different creative streams and tie them together into one successful product.

I cannot, cannot, cannot believe it.

Although the game’s content sometimes leaves me feeling queasy, the game itself strikes me as being a work of collaborative genius, and I don’t feel that I’m exaggerating.

If the same amount of effort were put into medicine, we’d all be immortal with enormous private-parts and never-ending stamina.

Which, now that I think about it, would be another fabulous way to waste time…

Published Tuesday, February 22, 2005 4:14 PM by Rory

Filed Under: ,

Comments

 

Brian Kuhn said:

Rory,

If you think HL2 is bad, check out World Of Warcraft. For years and years I refused to buy a game for $50+ that then asked me to continue to pay each month. I finally broke down after some discussion with my brother in law. Little did I know it would drive a wedge between my wife, family, and co-workers. Even when I was throwing up and near death last week, I continued to log on and play. I truly think this may be the way most video games are going, totally immersive realities overlayed by an online community. And they keep modifying the game in real time...

I am praying I fall down some stairs and break both hands so that I can get my life back.
February 22, 2005 4:38 PM
 

Mike Goatly said:

I never really thought # 1, but I knew # 2 was going to happen. So I bought it the day it was released and played it until I completed it (it lasted a couple of days). That way I thought at least I would get my life back fairly quickly.

It *almost* worked - I ended up playing it 4 times over on each of the difficulty levels - twice on hardest, just to make sure I'd got the most of the game. I think I've just about got over it now...

Which is why I'm fighting really really hard the urge to buy World of Warcraft like Brian...
February 22, 2005 5:35 PM
 

Scott said:

Give in to the dark side, buy World of Warcraft. I'm having a blast in it even though I only get to play it maybe 2-4 hours a week, sometimes less.

As amazing as Half-Life 2 is, look at Doom3 and think about the fact that their development team isn't as big as Valves. Most of the heavy lifting is done by John Carmack. Come to think of it, most of the heavy lifting in the entire FPS industry is, or has been, done by John Carmack. Think about that the next time you utter the phrase "college dropout" :)

That being said, HL2 still looks amazing on my piddly-ass system (sub 1GhZ if you can believe that) where Doom3 is a slideshow. That's the part that really amazed me, the wide swath of system specs that HL2 has.
February 22, 2005 5:45 PM
 

Chris said:

HL2 is amazing. I agree. I think it's more appreciated by those who actually write code.

The ending kinda sucks though. :(
February 22, 2005 5:52 PM
 

Don Demsak said:

Whatever you do, don't buy Far Cry, because if thought HL2 was great, you will never come back to the real world once you play Far Cry. I have yet to find another 1st person shooter game as good as Far Cry (for graphics, physics and plot). The AI in Far Cry is light years ahead of the rest. The only issue I had with the game is that when you shoot a tree, you can't damage it (which of course in real life if I took a antiaircraft gun and fired it at a tree, I would expect it to fall on my head).
February 22, 2005 5:58 PM
 

Scott said:

February 22, 2005 6:04 PM
 

George W. Clingerman said:

I agree, Unreal Tournament 2004 IS the BEST GAME EVER!!! I'm glad you finally picked it up Rory and can finally understand the level of addiction I have achieved.

I also think its funny how everyone has created these pet names for it, Far Cry, World of Warcraft, Doom3, Half-Life 2, Halo. Kind of cute, in a geeky sort of way…

I'm just glad everyone is finally appreciating just how intense and amazing UT2004 truly is.
February 22, 2005 6:05 PM
 

Josh said:

Totally agree Rory.
I haven't played Far Cry, but I don't know how someone could compare Doom3 to Half-Life 2. There is no comparison. Doom 3 may be impressive "graphically", but I don't think that is what Rory (or anyone else raving about HL2) is so excited about. It is the entire experience/immersiveness of playing Half-Life 2 that is so incredible. When I played Doom 3, the experience didn't feel any different than Doom 1.
I think one of the things that makes the HL2 experience so great is they got rid of the concept of "levels". Sure, they have different names for areas as you progress through the game, but it is all one continuous journey. There is no point in the game where you reach a destination, the game stops with a black screen and loads, then continues the story somewhere else, after time/events have passed in the game's world.
February 22, 2005 6:12 PM
 

Rory said:

Brian -

"I am praying I fall down some stairs and break both hands so that I can get my life back."

If that's all you want, then just say so - I know people who would break both of your hands for fifty bucks. I might even be able to get you a discount because you're a friend of mine.

I'm here for you, bud. You know my email address.
February 22, 2005 7:43 PM
 

Rory said:

Scott -

"As amazing as Half-Life 2 is, look at Doom3..."

I did, and wasn't very impressed. It was all flash with no substance (as far as I could tell).

I might give it another shot, but I don't know...

"...and think about the fact that their development team isn't as big as Valves. Most of the heavy lifting is done by John Carmack."

While it's impressive that one person could be responsible for so much, Doom 3 doesn't hit me the same way Half-Life 2 does.

John Carmack might be s0oper smart 'n stuff, but that's less impressive to me than a team that can work together to create something as mind-boggingly complex as Half-Life 2.

Granted, that might just be my b0rg implant talking :)
February 22, 2005 7:46 PM
 

Rory said:

Don -

"Whatever you do, don't buy Far Cry"

Yeah... I've been thinking about it. I still remember our conversation at the New London mall (when I bought KOTOR).

I might check it out, but I'm not much for war games like that - I prefer the mutant/alien/psychozombie side of things.
February 22, 2005 7:48 PM
 

Rory said:

Josh -

"...but I don't think that is what Rory (or anyone else raving about HL2) is so excited about. It is the entire experience/immersiveness of playing Half-Life 2 that is so incredible."

That's exactly it - I wasn't able to put it into words, but you've hit it.

A lot of what makes HL2 so incredible is subtle. One thing that's very different about it (and which you mentioned in your comment) is the lack of cut scenes. Progressing from one area to the next makes it much more of an experience. And, without the cut scenes, you don't stop to think "Maybe now would be a good time to take a break."

It's nuts.

Aydika found me, eyes wide, stuck in front of the computer on Sunday night. She tried to talk to me, but all I could do was laugh and speak gibberish.

I had been playing so long that I could still see HL2 "superimposed" on my peepers.

It's like dr0ogz at that point.
February 22, 2005 7:52 PM
 

skicow said:

When I die I want to come back as G-man

I agree 100% Rory, HL2 is the biggest leap in FPS since we went from Wolf3D to Doom. There aren't too many games I've played where I've had to stop playing and sit in awe with my mouth agape staring at the beautiful graphics - when you first immerge from the building out into the town square with the giant tower in the back ground and the sun shining down comes to mind.
February 22, 2005 8:21 PM
 

Rory said:

skicow -

"...when you first immerge from the building out into the town square with the giant tower in the back ground and the sun shining down comes to mind."

Yeah, but even everything that precedes it is impressive.

What really got me was the deatil of the people - being able to see their expressions - even the pores in G-Man's face.

Wow.

And, with this latest round of FPS games, we've finally done away with what I've always thought of as "Mitten Hands." Seeing fingers of the characters work independently of each other is more pleasing than I expected it to be :)
February 22, 2005 8:37 PM
 

Rory said:

George -

"I agree, Unreal Tournament 2004 IS the BEST GAME EVER!!!"

Umm...is Unreal Tournament a computer game you like or something? No one I know has ever heard of it. :)

I really don't have time for any inferior games. With HL2 filling a large chunk of my time, Microsoft another large chunk, Aydika is starting to feel a little panicky. So no more room in my schedule for games.

She claims she has good reason to feel panicky too. So what, she might have caught my gaze wandering to a nearby crowbar when I should have been staring deep into her beautiful eyes, but that happens to all guys right? That's no reason to be jealous. I'm normal right.... don't answer that!
February 23, 2005 5:13 AM
 

anonymouse said:

Half Life 2 is fantastic. Play it with some 5.1 headphones, and the experience gets even better.

The loading times and Steam are the only negatives.

Being able to summon Antlions, then getting them to walk into the tripwires for you... heh heh heh.
February 23, 2005 1:17 PM
 

Jeremy said:

HL2 runs perfectly fine on my P3-866. I get the same lame flickering I get from HL1 though, so it's like a dream on my 2.6ghz Laptop. (Yes I do most of my gaming on a laptop with a pretty mediocre video card).

I was blown away by the ability to play it on the older system. The graphics are amazing and the detail that went into this does justify all of those missed deadlines. Doom3? Not so much. It's a slideshow on my laptop so I don't really play it. You're a space marine without a flashlight on your body. Sure it adds to the suspense to switch back and forth but this is the damned FUTURE for Christ's sake. Hell Leon in Resident Evil 4 has one, and it's set in 2004. Go figure. Far Cry? The only machine I could put the demo on was a 2.5ghz P4 desktop and even then the load times were unbearable.

One thing I miss from the original Half Life is the mod Action Half Life. It was one of the only mods that actually let you dive at a person. For the most part you WERE in an action movie and in many ways mimics Enter the Matrix in game play, weapons, etc. (Yet it was done well before it). I've had so much fun in the past playing that game that I had HL on the brain for a while. I dreamed in a Action Half Life world, running around with sawn off shotguns and dual barettas. That mod ruled my life for quite a good while and if they did update it for HL2, I would have no free time. I'd still see my woman but any other moment would be sucked into HL2. Fortunately for my free time there doesn't seem to be plans to upgrade the mod for HL2. I think it's a mistake not to though because the graphics would make the mod so much better. I think people would actually play it again (AHL has very few servers now with almost no players :()

HL2 is still a great game. It should hopefully set the bar for any good FPS in the future. They've literally thought of everything. If your world doesn't have this level of detail, gamers are going to see right through it. It's a good bar to set though. Of course you don't have to make your games available to older systems but not everyone has the money to buy the newest $3k machine just for games. I don't think Valve had the idea to have the game work on older systems, I just think because of the time it took it was a byproduct. I think they'll sell more than Doom 3 though simply because more PCs can run it.
February 23, 2005 6:41 PM
 

TrackBack said:

Rorys got HL2
March 2, 2005 3:41 PM
 

TrackBack said:

The Art of Viktor Antonov
June 2, 2005 9:19 AM
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