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String Theory and DirectX

On my flight home from Vegas yesterday, I took a break from everything and watched the last episode of The Elegant Universe. If you haven’t heard of it, it’s a layman’s introduction (perfect for me) to string theory.

What I realized is that, if the stuff in this show is true, Direct3D is woefully unequipped to deal with representing the universe.

Published Friday, May 13, 2005 8:09 PM by Rory

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Comments

 

Richard said:

I ordered the DVD for these too. I liked the show. I wanted more information in depth, but just have not gotten to it. The qequations can get pretty complex when you try to understand them and some of my Calculus and Dif EQ is rusty...

I find the "Philosophy" (as one person on the DVD called it) of String Theroy or M Theroy is interesting to me.

I would be curious about any updates on this theory. Any thing else proven or confirmed...

Anyway, I guess I have been spending too much time looking forward to the XBox 360 I guess...
May 13, 2005 9:51 PM
 

Daniel Egan said:


I agree, it is a fantastic series that lets Non-Einsteins a fantastic introduction to the string theory. Fascinating stuff.

May 13, 2005 10:03 PM
 

Daniel Egan said:

Well if I could format my sentences this is what I actually meant to say: ;)

I agree, it is a fantastic series that gives Non-Einsteins a fantastic introduction to the string theory. Fascinating stuff.

DE
May 13, 2005 10:05 PM
 

Andy said:

Surely Direct10D would cover it? Isn't that scheduled for release with Blackcomb?
May 13, 2005 10:09 PM
 

Rory said:

Actually, from what I understand, you'd need Direct11D.

But, then again, I basically know next to nothing about String Theory (or "M" Theory (or whatever it's really called)).
May 13, 2005 11:18 PM
 

Scott said:

I haven't seen the PBS series. I've got the book though, I'm about 1/2 way through it. I got a copy of "Digital Biology" by Peter Bently and it interrupted my "Elegant Universe" reading.

If you enjoyed that series, you might enjoy this book. "Hyperspace : A Scientific Odyssey Through Parallel Universes, Time Warps, and the 10th Dimension" by MICHIO KAKU. It covers some of the same ground, but spends time exploring the evidence for other dimensions (there are 10). His explanation of a 3d person passing through 2d space is great.

http://www.amazon.com/exec/obidos/tg/detail/-/0385477058/qid=1116026449/sr=8-1/ref=sr_8_xs_ap_i1_xgl14/002-1955091-8992838?v=glance&s=books&n=507846
May 13, 2005 11:28 PM
 

Don Demsak said:

I 2nd Scott's recommendation of Hyerspace. I've read both Hyperspace and Elegant Universe, and you really need to read both. The 3rd book I'd recommend is Brian Greene's follow up to Elegant Universe, The Fabric of the Cosmos: Space, Time, and the Texture of Reality. Definitely not as good as the first, but still a good book to plow thru while flying around at 30K feet and being bombarded by cosmic rays (and adding to your radiation exposure for the year).
May 13, 2005 11:48 PM
 

John said:

Direct3D is part of the universe too. Who are you to judge it? :)

I'd really like to see someone create a 4D game. They could project that into a 3D space for rendering on my 2D screen.

Just think, you'd have Up, Down, Strafe Left, Strafe Right, Jump, Crouch, and... er... W+ and W-. :)

(I love trying to think how you'd modelling 'gravity' in such a game...)
May 14, 2005 5:58 PM
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