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Boy Kills Mushrooms - Film @ 11:00

I love it when people blame real life violence on video games. It’s like every time some kid grabs another kid’s head and yanks it out of its body, still attached to the spine, someone thinks that it’s just because someone was playing a little too much Mortal Kombat. News flash: people have been yanking heads and spines out of bodies since long before video games existed. It’s even, like, totally mentioned in the bible or something, although the exact location escapes me. If you’re really curious, then I recommend sitting down with a copy, starting at page one, and moving forward sequentially. You’ll get there eventually, and if you don’t, it’s because you didn’t read closely enough, and not because I’m a liar.

This time, the vocal party is one of those stupid modern crime dramas, and the game they’re targeting is Grand Theft Auto. The only nice thing about any of this is that we can at least rest assured the cops aren’t going to suddenly break into song and dance like a bunch of law-enforcing oompa-loompas, as used to be the habit on an earlier, and very failed, crime show.

What’s great is that people point fingers at the occasional bit of ultra-violence, but they completely miss the huge quantity of games that could only be mistaken for violence-inducing media by the shaking, crooked, accusing finger of a Southern Baptist preacher high on PCP and the righteous, energizing joy juice of the Lord.

We never, for example, hear about the dangers of playing too much Super Mario.

Early Friday afternoon, several witnesses watched as an eleven year old boy in a Portland suburb donned a false moustache, adopted a bad Italian accent, and began slamming his head into floating boxes with question marks on them, collecting the various prizes and power-ups that appeared.

Apparently hopped up on some kind of new drug, the boy then went on to viciously attack two sentient mushrooms by leaping fifteen feet in the air and then slamming down on both their heads. The two mushrooms were taken to a local hospital and were listed in critical condition, which we feel is a bit of an understatement considering that they were both dead.

Relatives of the mushrooms were grieving tonight and were joined by hundreds of anonymous mourners who held a midnight vigil near the location where the brutal double murder took place.

“We vow never to let this happen again,” said one young female as a tear glistened on her cheek in the flickering light of her candle.

“We’ve already begun production on preachy bumper stickers and ugly plastic bracelets that people can buy to show their support.”

The boy has since been removed from the custody of his parents and is being monitored on suicide-watch at a mental hospital.

And what about all the aging computer geeks, including myself, who spent hours in front of Zork back in the day?

Twenty-five year old software developer, Steve Metzerskey, went on a violently intimidating rampage on Saturday night, reportedly harassing individuals in a public square by regularly shouting “I AM STANDING IN AN OPEN FIELD WEST OF A WHITE HOUSE” at nobody in particular, but maybe a little too loudly.

One officer Brady responded to several complaints that Metzerskey was disturbing the peace. Upon arriving, Brady assessed the situation and determined that Metzerskey was a clear threat to those around him. He called for backup and was joined by a colleague. The two policemen then flanked Metzerskey in an attempt to contain the situation.

Metzerskey responded by shouting “GO NORTH” over and over again.

It was at that point that officer Brady’s firearm accidentally discharged into Metzerskey’s chest thirty-seven times.

Paramedics were quick to arrive on scene, but could do little to save the belligerent software developer.

“We found pieces of his heart several feet away, but without the whole thing, it’s going to be hard to revive the guy,” said Michael Hopflower, an EMT who was flipping a little strip of meat back and forth between his hands while he talked.

“Accidents happen,” he added with a shrug.

When asked about the malfunctioning firearm, Brady informed us that there was “something or other” wrong with the gun and that it had been relieved of duty.

“It won’t be bothering anybody else again,” Brady said proudly.

Finally, one of the best selling video games in the history of the universe hasn’t been implicated in a single violent crime.

After playing for nineteen hours straight, twelve year old Cindy Bloohithy of Pashugnal, Washington, decided to act out some of what she had seen take place in the popular video game, The Sims.

She began the night by ordering a pizza and then paying for it when it arrived. Next she went on to pour herself a soda and drink the entire glass before going back for seconds.

The night got progressively worse as Cindy, her mind poisoned with the video game images, pet her cat.

“That’s a good kitty,” witnesses report having heard her say.

Then, when it seemed like things couldn’t possibly become more nightmarish, she took a shower.

Finally, and completely out of control, Cindy took a greater than average interest in her family, sitting down and chatting with them for a while.

Police arrived in response to a 911 call, dragged Cindy away, and beat her savagely with large flashlights until she admitted that she learned how to take care of herself, tend to the pet, and be nice to her family from a video game.

If you would like to take part in the class action lawsuit that is being filed on behalf of all the families whose lives have been destroyed by similar stories, then contact the station and we’ll put you in touch with the right people.

For anybody who’s curious, simply being human is typically enough to get started with violence. It doesn’t take a video game (or a CD (or a movie)) to push some people over the edge.

They’re just born strange ‘n goofy in the upstairs regions.

Published Monday, November 28, 2005 8:30 AM by Rory

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Comments

 

Toby said:

"They’re just born strange ‘n goofy in the upstairs regions." Very true, but I would not say that too loud if I was you :-)
November 28, 2005 12:06 PM
 

Bingo said:

I disagree. Playing Leisure Suit Larry 1-7 has led to a number amusing, awkward but overall rewarding experiences in my life.

Of course, not everybody approves of my white suits, but I can't help that can I?
November 28, 2005 12:13 PM
 

Caleb said:

Is this a good time to point out the overly avid RPG gamers out there.....
November 28, 2005 3:44 PM
 

paul said:

For little Donie Rumsfeld and Dickie Cheney real life violence beats any video game.....
November 28, 2005 6:42 PM
 

Starfish said:

Great! But you have to admit, number three is unusual in this day and age.

Are they still playing video-gameish music to US soldiers or is that a complete myth?
November 28, 2005 7:48 PM
 

Andy said:

Sorry to be off topic.

Rory,
Were you involved in this (http://www.msnbc.msn.com/id/10038326/)? Or are you still trying to book Mr.T for a different project?
November 28, 2005 9:03 PM
 

Dean Harding said:

You know, I'm sure that shows like CSI are far more destructive to society than video games. The "CSI effect" is quite noticable in court rooms these days (see: http://www.usatoday.com/news/nation/2004-08-05-csi-effect_x.htm or: http://www.cbsnews.com/stories/2005/03/21/earlyshow/main681949.shtml)

Also, where can join this class action against The Sims? I don't know how they've gotten away with it for so long...
November 28, 2005 9:54 PM
 

FooBaa said:

There's so much comedy on television. Does that cause comedy in the streets?-- Dick Cavett
November 28, 2005 11:03 PM
 

Jason F said:

You forgot part of the Metzerskey story:

Brady fires with deadly accuracy at the adventurer.

Metzerskey, struggling to remain on his feet, shouts: "Z". Time passes...

Officer Brady continues to unload his clip, with every shot hitting the kill zone.

Metzerskey, weakened by the loss of blood, falls to his knees, and says: "Z". Time passes...

Officer Brady installs a new clip into his sidearm. He continues to shoot Metzerskey, who remains in the same spot.

In a barely audible voice, with the sound of fluid filling his lungs and gargling as he speaks, Metzerskey manages to say:

"*** I have died ***"

But, to the adventurer's surprise, no magical narrator was available to give him another chance. Suddenly, everything was...

Dark. He could smell nothing, see nothing, taste nothing, hear nothing, and he didn't even know who he was.
November 28, 2005 11:05 PM
 

kazana said:

"It’s even, like, totally mentioned in the bible or something"

whoa. don't forget the 'aliens were here before us' theory (search for 'danniken' on that topic). so, i'm sure as hell, that the aliens left behind some old pcs with brutal games like tekken or even (hold your breath) super mario brothers (yeah, the one with all the hammers). and after good ole kain played a bit too much he went to abel... and yeah, i guess you know the rest.

blame it on the games, i say!
November 29, 2005 3:51 PM
 

anon said:

To quote:

"Yeah, as if games influence behaviour, I mean, who'd run round a darkened room popping pills and listening to techno beeps?"
November 29, 2005 8:48 PM
 

some guy said:

I admit it, video games have turned me into a destructive force. I now spend hours on end dropping blocks into empty wells while humming Russian music.

People around me don't seem to mind, until I start cursing loudly when I can't find the 4 units long block...
November 29, 2005 11:23 PM
 

mother of 12 y.o. girl said:

Hey Rory,

You haven't seen the way 12 year old girls REALLY play the Sims, have you.

They take great delight in killing people off in various and wierd ways, expanding their evil empire of Sims worlds and running bizarre experiments on their subjects, such as death by flies. Yes, buzzing, annoying little flies can KILL in the Sims.

Or is that just my daughter? Oh well...
December 1, 2005 1:48 AM
 

George said:

This is such an interesting discussion. I find it VERY interesting that everyone agreed with you Rory.

My views on this topic have weeble wobbled through the years. When I was younger, I trusted that my parents knew best and so violent video games were filtered before they got to me. Just to clarify when I’m talking about violent video games, I’m not talking about super Mario cartoon violence, I'm saying Mortal Kombat fatality violence and greater.

Later in High School I actually wrote a paper on violence in video games where my point was to prove that violent video games were not to blame for violent behavior in the kids and adults who played them.

Then in college, I went all around the issue. I'd hear a news story and suddenly I would be against violent video games, but then a cool game would come out (Grand Theft Auto) and I'd be all about it and well since I never shot anyone and jerked them out of their cars that OBVIOUSLY proves that violence in video games is just a bunch of media and political babble and hype.

(weeble wobble weeble wobble he weebles and he wobbles but he won't fall down!)

Now as a parent of three young boys I'm finding myself re-evaluating this issue again.

Currently I think that the more violent video games (like the new game Fifty Cent was saying would be ok for kids even though the rating was Mature) are just unnecessary. I don't believe games like that shouldn't be made, America has trained me that making questionable content like that is a freedom and so I get scared to give up ANY freedom even if it might be harmful to me or my children.

So since I don't like giving up freedoms, I as a parent, just use the rating systems on the game as well as my own two eyes to make a decision on the kinds of games in my house. And that seems like a great solution right?

Wrong.

So while I do think it's ridiculous to think that just because someone plays GTA or or Doom that they will just immediately walk out of their house and flak someone to death, I don't find it ridiculous to think that a child (or teen) playing a particular game that their minds aren't quite ready for might have the potential to warp a mind or influence decisions that might not have been made by that same individual playing a game later in life.

Rating systems, combined with smart parental involvement = a winning gaming combination however, however ignored ratings systems combined with unconcerned, oblivious or bad parents = a potentially explosive gaming situation.

Again, violent video games really didn’t caused the explosiveness, parenting had a lot of something to do with it, but we can’t control who parents….but we can control what those parents can let their kids do by doing away with violent video games.

So since I can't trust other people to parent intelligently, do I need the government to step in to protect my kid from their kid now? Do we stop making violent video games because morons can breed?

Hmm...maybe that's the true solution. All human males should be temporarily neutered at birth. Then when they want to have a child they have to get approval (kind of like getting a loan) and pass some parenting classes...

oh wait, there's that government stepping in again and I just gave up so many freedoms my head is spinning.

weeble wobble.

So to protect my kids from other kids/adults with/who had shitty parents I choose no violent video games....but to protect my freedoms from being taken away I vote for violent video games.....

weeble wobble.

Very interesting issue and it looks like I'm screwed either way.
December 6, 2005 4:09 PM
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